Game Design Portfolio
Mako
This was supposed to be a one week project but I kept on getting carried away and added more and more features. Such as the ability to keep scores and record them in a database, adding power ups and more enemy types. I planned on adding bonus stages, bosses and more power ups but, after working on this game for a while I was becoming addicted to my own game, so I decided it was time to stop.
Puzzle Flash Game with AS3
This is an upgrade a puzzle I created using Actionscript 2.0 which uploaded the same image to different pieces then masked everything but the corresponding part to that piece It was slow and very processor intensive. Now the image loads only once then with AS 3.0 I get the bitmap data to cut the corresponding pieces. This makes it more dynamic; I can increase the number of pieces and size of the image very easily.
TWS2 (Work in Progress)
This is the sequel to a game I started 2 year ago , called Project TWS hosted in another of my web sites. I never finished that one but I have gotten much further on the engine of this game. At the moment it is a strategic tag team game. Pressing the buttons on the top left will swap characters. Each of the characters has their own health points and speed, which can be seen at the bottom left of the screen.
The rules:
- When all points run out that character can no longer be used.
- The goal of the game is to kill the enemy on the right before it kills you.
- The player can perform actions when the meter at the bottom says ready
- When the meter says ready the rotating action menu will appear.
- Use them to attack , block etc.
- The characters that are tagged out will regain a little bit of their lost health
- If they go back in, they stop regaining health.
I have 3 different backgrounds which are loaded randomly. I will add more options and features in the near future. Code and art are all my original work (except for the girl, she is Chunli from the Street Fighter games).
Please keep in mind that this is a work in progress and I have not yet added more elegant loading screens and error handlers.